

I believe that when making games, asking for fixes in order to make something good should be a given, and if that’s not possible, it should be talked over, but it looks like they can’t. From this point onward, I will be able to react to posts tagging me or directed only toward me on SNS and such. Myself, I’m truly sorry to the customers who bought Balan Wonderworld in an unfinished state. There were many comments and wonderful illustrations about Balan Wonderworld, and I’m really sorry that I couldn’t react to them.

on SNS and such was banned, so I don’t think Square Enix values game fans. It wasn’t right to, without discussion, remove and completely disassociate from the project a director saying so. I believe that every effort must be put in to make games the best they can be until the very end so that game fans will enjoy what they buy. I believe that the game music that everyone can hum out are the original tracks. We were releasing an original game, but only putting out an arranged track was definitely wrong. All of us on the staff will work hard.’ So the schedule wasn’t up to me, but the producer, yet the schedule being tight was the producer’s doing. The staff’s been down lately, but their spirits have been revived.

Let’s do our best for him,’ the staff applauded and cheered. Second, according to court documents, Ohshima told producer Fujimoto that the relationship with Arzest was ruined due to comments I made wanting to improve the game in the face of Arzest submitting the game without fixing bugs.Īlso, in an e-mail from Ohshima to Fujimoto, he wrote: ‘I just told the staff about the demo delay. It was done by the producer, head of marketing, head of sound, managing director, and HR.įirst, when a YouTuber’s arranged piano performance of the game music was released in a promotion instead of the original game track, turning the composer into a ghostwriter, I insisted that the original track be released and this caused trouble. According to court documents, I was removed as the director of Balan Wonderworld for 2 reasons. I think it’s wrong of Square Enix not to value games and game fans. Now that the proceedings are over and I’m no longer bound by company rules, I’d like to speak out. “I was removed as the director of Balan Wonderworld about half a year before release, so I filed a lawsuit against Square Enix.
#Balan wonderworld rule 34 full
Naka-san also alleges that he was not allowed to interact with the audience via social media, and apologizes for the game having been released unfinished, mentioning that he believes developers should strive to improve their games until their very end.īelow you can read a full Japanese translation by Twitter user Cheesemeister, which I verified as accurate. Naka-san, who Joined Square Enix in 2018 after several years working at Prope, an independent developer that he founded after leaving Sega in 2006, first mentioned he was at work on an original action game for the house of Final Fantasy in 2019.īalan Wonderworld was then announced jointly with Naoto Oshima, who had worked with Naka-san for a long time and is credited alongside him as Sonic’s co-creator.Īpparently, things did not go as planned, as Naka-san alleges that he was removed from his position as director of Balan Wonderworld six months before its release due to disagreements on the handling of the music and purported friction with development studio Azrest (of which Oshima-san is vice-president).
